Implementasi Augmented Reality Media Pengenalan Hardware Dengan Metode Multimedia Development Life Cycle Dan Prototype

Melinia Dini Afrian(1), Pradana Ananda Raharja(2*)

(1) Institut Teknologi Telkom Purwokerto
(2) Institut Teknologi Telkom Purwokerto
(*) Corresponding Author

Abstract


Learning activities at SD Islam Plus Masyithoh that teachers apply tend to be conventional, as in the introduction of computer hardware. The learning requires teaching aids to improve students' understanding, but the limited facilities make it difficult for students to understand computer hardware. Augmented Reality technology can provide a solution by applying markers as targets to visualize computer hardware into 3D objects in the system using the Multimedia Development Life Cycle and Prototype software development methods. This method uses the black box testing method to develop multimedia software systems in testing the application. The results obtained from BlackBox testing show that all application features' functions can run well. Then usability testing with the System Usability Scale method. The data taken are 30 samples of questionnaire data that 4th-grade students have filled out. In the test obtained, the average value of SUS is 83.1. So it can interpretation that the application testing receives a grade of "B" with the predicate "Excellent", and the conclusion in the Acceptability Ranges category is "High", with a high range of user acceptance of the application.

Article metrics

Abstract views : 605 | views : 90

Full Text:

PDF (Bahasa Indonesia)

References


A. Setiawan and A. A. G. Aji, “Rancang Bangun Media Pembelajaran Berbasis Magic Book Augmented Reality pada Materi Pengenalan Perangkat Keras Komputer,” JIKA, vol. 5, no. 2, pp. 228–234, 2021.

A. W. Saputra, A. Susano, and P. Astuti, “Rancang Bangun Aplikasi Edukasi Hardware Komputer Berbasis Teknologi Augmented Reality dengan Menggunakan Android,” Fakt. Exacta, vol. 11, no. 4, pp. 310–320, 2018.

M. F. Rayda, E. V. Haryanto, and A. Seiawan, “Implementasi Augmented Reality Pada Hardware Komputer Berbasis Android,” IT J., vol. 5, no. 2, pp. 109–117, 2017.

K. S. Mustaghfaroh, F. N. Putra, and R. S. Ajeng, “Pengembangan Media Pembelajaran Interaktif dengan MDLC Untuk Materi Benda dan Perubahan Sifatnya,” vol. 1, no. 2, pp. 55–64, 2021.

M. A. Febriza, Q. J. Adrian, and A. Sucipto, “Penerapan Ar Dalam Media Pembelajaran Klasifikasi Bakteri,” J. BIOEDUIN Progr. Stud. Pendidik. Biol., vol. 11, no. 1, pp. 10–18, 2021.

Repiliya and Z. R. Mair, “Computer Hardware Recognition Application With Augmented Reality Technology Technology,” J. Pendidik. Teknol. Inf., vol. 5, no. 1, pp. 59–68, 2021.

R. Y. Endra and D. R. Agustina, “Media Pembelajaran Pengenalan Perangkat Keras Komputer Menggunakan Augmented Reality,” Expert J. Manaj. Sist. Inf. dan Teknol., vol. 9, no. 2, pp. 63–69, 2019.

A. F. Ramadhan, A. D. Putra, and A. Surahman, “Aplikasi Pengenalan Perangkat Keras Komputer Berbasis Android Menggunakan Augmented Reality (Ar),” J. Teknol. dan Sist. Inf., vol. 2, no. 2, pp. 24–31, 2021.

A. Harahap, A. Sucipto, and J. Jupriyadi, “Pemanfaatan Augmented Reality (Ar) Pada Media Pembelajaran Pengenalan Komponen Elektronika Berbasis Android,” J. Ilm. Infrastruktur Teknol. Inf., vol. 1, no. 1, pp. 20–25, 2020, doi: 10.33365/jiiti.v1i1.266.

A. M. Cahyaningrum, “Implementasi Augmented Reality Untuk Pengenalan Hardware Komputer Pada SMP Hasanuddin 6 Semarang Berbasis Web,” Universitas Semarang, Semarang, 2021.

R. O. Nia, “Komparasi Perangkat High-Fidelity Prototyping Untuk Aplikasi Bergerak Augmented Reality ( Studi Kasus : Marvel dan Proto . io ),” Universitas Islam Indonesia, Yogyakarta, 2018.

Mustika, E. P. A. Sugara, and M. Pratiwi, “Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Metode Multimedia Development Life Cycle,” J. Online Inform., vol. 2, no. 2, pp. 121–126, 2017.

R. Ulfa, “Mengukur Kepuasan Pengguna Sistem Informasi Bimbingan Konseling ( E-Bk ) Menggunakan System Usability Scale ( Sus ) Di Smk Negeri 1 Banda Aceh,” Universitas Islam Negeri AR-Raniry, Banda Aceh, 2021.




DOI: https://doi.org/10.35314/isi.v7i2.2633

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


This Journal has been listed and indexed in :

Crossref logo Find in a library with WorldCat

Copyright of Jurnal Inovtek Polbeng - Seri Informatika (ISSN: 2527-9866)

Creative Commons License
ISI: Inovtek Polbeng Seri Informatikan is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Editorial Office :
Pusat Penelitian dan Pengabdian kepada Masyarakat
 Politeknik Negeri Bengkalis 
Jl. Bathin alam, Sungai Alam Bengkalis-Riau 28711 
E-mail: jurnalinformatika@polbeng.ac.id
www.polbeng.ac.id

Web
Analytics
View My Stats